![[SKY ASSASSIN] Jujutsu Shenanigans artwork](https://c--5203ac31-0c19-435e-800e-18803c17ddbe-prod.lovable.cloud/storage/v1/object/sign/script-media/imports/0ab5fb9c-fdd3-4da4-87e1-294ebfce51e0/cover-2e289f18.webp?token=eyJraWQiOiI2ODI1YTFmMS1jYjM3LTRlOTUtYjk5OC0xMDg0YzBjMzlkN2UiLCJhbGciOiJIUzUxMiJ9.eyJ1cmwiOiJzY3JpcHQtbWVkaWEvaW1wb3J0cy8wYWI1ZmI5Yy1mZGQzLTRkYTQtODdlMS0yOTRlYmZjZTUxZTAvY292ZXItMmUyODlmMTgud2VicCIsInNjb3BlIjoiZG93bmxvYWQiLCJpYXQiOjE3OTA1NDAzODIsImV4cCI6MTc5MDU0Mzk4Mn0.-KP3ZJkMqtZktcVQFzfDqTSRiZ6FlQQLvmV1o6T5r9XvRolreFlq-Ek8qIcjOD34cK91EziL1jdkKXIOZpejzQ)
[SKY ASSASSIN] Jujutsu Shenanigans
Auto Blackflash Chain
by Bloxive Imports0 views0 likes0 copies2 hours ago
About this script
Only Pc Support For Now Use E (Use Near Player) To BlackFlash Chain credit:rimleaf for the idea
Script code
Luaif _G.boomshaka then
warn("Script already running!")
return
end
_G.boomshaka = true
local ScriptEnabled = true
local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local AnimationTriggers = {
["rbxassetid://100962226150441"] = 0.19,
["rbxassetid://95852624447551"] = 0.19,
["rbxassetid://74145636023952"] = 0.19,
["rbxassetid://72475960800126"] = 0.20,
}
local StraightAnimations = {
["rbxassetid://123171106092050"] = true,
}
local Settings = {
Duration = 0.25,
Radius = 3,
Range = 25,
CurveStrength = 14,
CamOffset = 4,
}
local pingVisualizerEnabled = false
local ghostModel = nil
local positionHistory = {}
local MAX_HISTORY = 300
local function createGhost(character)
if ghostModel then ghostModel:Destroy() ghostModel = nil end
if not character then return end
ghostModel = Instance.new("Model")
ghostModel.Name = "PingGhost"
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("MeshPart") then
local clone = part:Clone()
for _, child in pairs(clone:GetChildren()) do
if not child:IsA("SpecialMesh") and not child:IsA("Decal") then child:Destroy() end
end
clone.Anchored = true
clone.CanCollide = false
clone.CastShadow = false
clone.Transparency = 0.6
clone.Color = Color3.fromRGB(255, 80, 80)
clone.Material = Enum.Material.Neon
clone.Parent = ghostModel
end
end
ghostModel.Parent = workspace
end
local function destroyGhost()
if ghostModel then ghostModel:Destroy() ghostModel = nil end
positionHistory = {}
end
local function recordSnapshot(character)
if not character then return end
local snapshot = { time = tick(), parts = {} }
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("MeshPart") then
snapshot.parts[part.Name] = part.CFrame
end
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then snapshot.parts["HumanoidRootPart"] = hrp.CFrame end
table.insert(positionHistory, snapshot)
while #positionHistory > MAX_HISTORY do table.remove(positionHistory, 1) end
end
local function getDelayedSnapshot()
local targetTime = tick() - LocalPlayer:GetNetworkPing()
for i = #positionHistory, 1, -1 do
if positionHistory[i].time <= targetTime then return positionHistory[i] end
end
return positionHistory[1]
end
local function applySnapshotToGhost(snapshot)
if not ghostModel or not snapshot then return end
for _, part in pairs(ghostModel:GetDescendants()) do
if (part:IsA("BasePart") or part:IsA("MeshPart")) and snapshot.parts[part.Name] then
part.CFrame = snapshot.parts[part.Name]
end
end
end
--// GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BoomshakaPC"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = LocalPlayer.PlayerGui
local hintLabel = Instance.new("TextLabel")
hintLabel.Size = UDim2.new(0, 240, 0, 28)
hintLabel.Position = UDim2.new(0, 20, 0, 20)
hintLabel.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
hintLabel.TextColor3 = Color3.fromRGB(130, 130, 130)
hintLabel.Text = "Press RightShift to open settings"
hintLabel.TextSize = 13
hintLabel.Font = Enum.Font.Gotham
hintLabel.BorderSizePixel = 0
hintLabel.Visible = false
hintLabel.Parent = screenGui
Instance.new("UICorner", hintLabel).CornerRadius = UDim.new(0, 8)
Instance.new("UIPadding", hintLabel).PaddingLeft = UDim.new(0, 10)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 320, 0, 600)
frame.Position = UDim2.new(0, 20, 0.5, -300)
frame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12)
local outerStroke = Instance.new("UIStroke", frame)
outerStroke.Color = Color3.fromRGB(55, 55, 55)
outerStroke.Thickness = 1
local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 52)
header.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
header.BorderSizePixel = 0
header.Parent = frame
Instance.new("UICorner", header).CornerRadius = UDim.new(0, 12)
local headerFix = Instance.new("Frame")
headerFix.Size = UDim2.new(1, 0, 0.5, 0)
headerFix.Position = UDim2.new(0, 0, 0.5, 0)
headerFix.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
headerFix.BorderSizePixel = 0
headerFix.Parent = header
local headerTitle = Instance.new("TextLabel")
headerTitle.Size = UDim2.new(1, -130, 1, 0)
headerTitle.Position = UDim2.new(0, 16, 0, 0)
headerTitle.BackgroundTransparency = 1
headerTitle.Text = "Curve Settings"
headerTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
headerTitle.TextSize = 16
headerTitle.Font = Enum.Font.GothamBold
headerTitle.TextXAlignment = Enum.TextXAlignment.Left
headerTitle.Parent = header
local headerSub = Instance.new("TextLabel")
headerSub.Size = UDim2.new(1, -130, 0, 16)
headerSub.Position = UDim2.new(0, 16, 0, 30)
headerSub.BackgroundTransparency = 1
headerSub.Text = "RightShift to hide"
headerSub.TextColor3 = Color3.fromRGB(90, 90, 90)
headerSub.TextSize = 11
headerSub.Font = Enum.Font.Gotham
headerSub.TextXAlignment = Enum.TextXAlignment.Left
headerSub.Parent = header
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 72, 0, 30)
toggleBtn.Position = UDim2.new(1, -82, 0.5, -15)
toggleBtn.BackgroundColor3 = Color3.fromRGB(0, 180, 90)
toggleBtn.Text = "ENABLED"
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.TextSize = 12
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.BorderSizePixel = 0
toggleBtn.Parent = header
Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(0, 8)
local divider = Instance.new("Frame")
divider.Size = UDim2.new(1, -24, 0, 1)
divider.Position = UDim2.new(0, 12, 0, 52)
divider.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
divider.BorderSizePixel = 0
divider.Parent = frame
local container = Instance.new("Frame")
container.Size = UDim2.new(1, -24, 1, -68)
container.Position = UDim2.new(0, 12, 0, 60)
container.BackgroundTransparency = 1
container.Parent = frame
local layout = Instance.new("UIListLayout", container)
layout.Padding = UDim.new(0, 8)
layout.SortOrder = Enum.SortOrder.LayoutOrder
local padder = Instance.new("UIPadding", container)
padder.PaddingBottom = UDim.new(0, 8)
local function makeSlider(labelText, description, min, max, default, settingKey, step)
step = step or 0.01
local row = Instance.new("Frame")
row.Size = UDim2.new(1, 0, 0, 72)
row.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
row.BorderSizePixel = 0
row.Parent = container
Instance.new("UICorner", row).CornerRadius = UDim.new(0, 10)
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(1, -80, 0, 20)
lbl.Position = UDim2.new(0, 12, 0, 8)
lbl.BackgroundTransparency = 1
lbl.Text = labelText
lbl.TextColor3 = Color3.fromRGB(230, 230, 230)
lbl.TextSize = 14
lbl.Font = Enum.Font.GothamBold
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.Parent = row
local desc = Instance.new("TextLabel")
desc.Size = UDim2.new(1, -16, 0, 14)
desc.Position = UDim2.new(0, 12, 0, 28)
desc.BackgroundTransparency = 1
desc.Text = description
desc.TextColor3 = Color3.fromRGB(100, 100, 100)
desc.TextSize = 11
desc.Font = Enum.Font.Gotham
desc.TextXAlignment = Enum.TextXAlignment.Left
desc.Parent = row
local valLbl = Instance.new("TextLabel")
valLbl.Size = UDim2.new(0, 60, 0, 20)
valLbl.Position = UDim2.new(1, -70, 0, 8)
valLbl.BackgroundTransparency = 1
valLbl.Text = tostring(default)
valLbl.TextColor3 = Color3.fromRGB(80, 180, 255)
valLbl.TextSize = 14
valLbl.Font = Enum.Font.GothamBold
valLbl.TextXAlignment = Enum.TextXAlignment.Right
valLbl.Parent = row
local track = Instance.new("Frame")
track.Size = UDim2.new(1, -24, 0, 6)
track.Position = UDim2.new(0, 12, 0, 52)
track.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
track.BorderSizePixel = 0
track.Parent = row
Instance.new("UICorner", track).CornerRadius = UDim.new(1, 0)
local fill = Instance.new("Frame")
fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0)
fill.BackgroundColor3 = Color3.fromRGB(80, 180, 255)
fill.BorderSizePixel = 0
fill.Parent = track
Instance.new("UICorner", fill).CornerRadius = UDim.new(1, 0)
local knob = Instance.new("TextButton")
knob.Size = UDim2.new(0, 16, 0, 16)
knob.Position = UDim2.new((default - min) / (max - min), -8, 0.5, -8)
knob.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
knob.Text = ""
knob.BorderSizePixel = 0
knob.ZIndex = 2
knob.Parent = track
Instance.new("UICorner", knob).CornerRadius = UDim.new(1, 0)
local function update(xPos)
local alpha = math.clamp((xPos - track.AbsolutePosition.X) / track.AbsoluteSize.X, 0, 1)
local snapped = math.round((min + (max - min) * alpha) / step) * step
local display = math.floor(snapped * 1000 + 0.5) / 1000
fill.Size = UDim2.new(alpha, 0, 1, 0)
knob.Position = UDim2.new(alpha, -8, 0.5, -8)
valLbl.Text = tostring(display)
Settings[settingKey] = snapped
end
local dragging = false
knob.MouseButton1Down:Connect(function() dragging = true end)
UserInputService.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType == Enum.UserInputType.MouseMovement then update(i.Position.X) end
end)
end
makeSlider("Glide Speed", "Lower = faster. (0.1 is instant, 1.0 is slow)", 0.1, 1.0, Settings.Duration, "Duration", 0.025)
makeSlider("Landing Distance", "How many studs behind the target you land", 1, 10, Settings.Radius, "Radius", 0.5)
makeSlider("Detection Range", "How far away a target can be detected (studs)", 10, 50, Settings.Range, "Range", 1)
makeSlider("Curve Width", "How wide the arc swings around the target", 0, 30, Settings.CurveStrength, "CurveStrength", 1)
makeSlider("Camera Height", "How high the lock-on camera floats above you", 0, 10, Settings.CamOffset, "CamOffset", 0.5)
local pingDivider = Instance.new("Frame")
pingDivider.Size = UDim2.new(1, 0, 0, 1)
pingDivider.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
pingDivider.BorderSizePixel = 0
pingDivider.Parent = container
local pingSection = Instance.new("Frame")
pingSection.Size = UDim2.new(1, 0, 0, 80)
pingSection.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
pingSection.BorderSizePixel = 0
pingSection.Parent = container
Instance.new("UICorner", pingSection).CornerRadius = UDim.new(0, 10)
local pingSectionTitle = Instance.new("TextLabel")
pingSectionTitle.Size = UDim2.new(1, -16, 0, 20)
pingSectionTitle.Position = UDim2.new(0, 12, 0, 8)
pingSectionTitle.BackgroundTransparency = 1
pingSectionTitle.Text = "Ping Visualizer"
pingSectionTitle.TextColor3 = Color3.fromRGB(230, 230, 230)
pingSectionTitle.TextSize = 14
pingSectionTitle.Font = Enum.Font.GothamBold
pingSectionTitle.TextXAlignment = Enum.TextXAlignment.Left
pingSectionTitle.Parent = pingSection
local pingSectionDesc = Instance.new("TextLabel")
pingSectionDesc.Size = UDim2.new(1, -16, 0, 14)
pingSectionDesc.Position = UDim2.new(0, 12, 0, 28)
pingSectionDesc.BackgroundTransparency = 1
pingSectionDesc.Text = "Shows red ghost of where server thinks you are"
pingSectionDesc.TextColor3 = Color3.fromRGB(100, 100, 100)
pingSectionDesc.TextSize = 11
pingSectionDesc.Font = Enum.Font.Gotham
pingSectionDesc.TextXAlignment = Enum.TextXAlignment.Left
pingSectionDesc.Parent = pingSection
local pingDisplay = Instance.new("TextLabel")
pingDisplay.Size = UDim2.new(0, 80, 0, 20)
pingDisplay.Position = UDim2.new(1, -90, 0, 8)
pingDisplay.BackgroundTransparency = 1
pingDisplay.Text = "-- ms"
pingDisplay.TextColor3 = Color3.fromRGB(80, 180, 255)
pingDisplay.TextSize = 14
pingDisplay.Font = Enum.Font.GothamBold
pingDisplay.TextXAlignment = Enum.TextXAlignment.Right
pingDisplay.Parent = pingSection
local pingToggle = Instance.new("TextButton")
pingToggle.Size = UDim2.new(0, 72, 0, 28)
pingToggle.Position = UDim2.new(1, -82, 0, 46)
pingToggle.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
pingToggle.Text = "OFF"
pingToggle.TextColor3 = Color3.fromRGB(180, 180, 180)
pingToggle.TextSize = 12
pingToggle.Font = Enum.Font.GothamBold
pingToggle.BorderSizePixel = 0
pingToggle.Parent = pingSection
Instance.new("UICorner", pingToggle).CornerRadius = UDim.new(0, 8)
toggleBtn.MouseButton1Click:Connect(function()
ScriptEnabled = not ScriptEnabled
toggleBtn.Text = ScriptEnabled and "ENABLED" or "DISABLED"
toggleBtn.BackgroundColor3 = ScriptEnabled and Color3.fromRGB(0, 180, 90) or Color3.fromRGB(190, 50, 50)
end)
pingToggle.MouseButton1Click:Connect(function()
pingVisualizerEnabled = not pingVisualizerEnabled
if pingVisualizerEnabled then
pingToggle.Text = "ON"
pingToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
pingToggle.BackgroundColor3 = Color3.fromRGB(0, 180, 90)
createGhost(LocalPlayer.Character)
else
pingToggle.Text = "OFF"
pingToggle.TextColor3 = Color3.fromRGB(180, 180, 180)
pingToggle.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
destroyGhost()
end
end)
UserInputService.InputBegan:Connect(function(input, processed)
if input.KeyCode == Enum.KeyCode.RightShift then
local v = not frame.Visible
frame.Visible = v
hintLabel.Visible = not v
end
end)
--// Helpers
local function getHRP(character)
return character and (character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
end
local function pressKey(keyCode)
if not ScriptEnabled then return end
VirtualInputManager:SendKeyEvent(true, keyCode, false, game)
VirtualInputManager:SendKeyEvent(false, keyCode, false, game)
end
local function getNearestPlayer(maxRange)
local myHRP = getHRP(LocalPlayer.Character)
if not myHRP then return nil end
local nearest, nearestDist = nil, maxRange
for _, pl in pairs(Players:GetPlayers()) do
if pl ~= LocalPlayer and pl.Character and pl.Character:FindFirstChild("Humanoid") and pl.Character.Humanoid.Health > 0 then
local tHRP = getHRP(pl.Character)
if tHRP then
local dist = (myHRP.Position - tHRP.Position).Magnitude
if dist < nearestDist then nearestDist = dist nearest = pl end
end
end
end
return nearest
end
local function isEnemyRagdolled(targetPlayer)
if not targetPlayer or not targetPlayer.Character then return false end
local hum = targetPlayer.Character:FindFirstChildOfClass("Humanoid")
local hrp = getHRP(targetPlayer.Character)
if hum and hrp then
return hum:GetState() == Enum.HumanoidStateType.Physics or math.abs(hrp.CFrame.UpVector.Y) < 0.7
end
return false
end
local function getActiveAnimId()
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local animator = hum and hum:FindFirstChildOfClass("Animator")
if animator then
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
local id = track.Animation.AnimationId
if AnimationTriggers[id] or StraightAnimations[id] then return id end
end
end
return nil
end
local function startCurveGlide()
if not ScriptEnabled then return end
local target = getNearestPlayer(Settings.Range)
local myChar = LocalPlayer.Character
local myHRP = getHRP(myChar)
local hum = myChar and myChar:FindFirstChildOfClass("Humanoid")
if not getActiveAnimId() then return end
if target and isEnemyRagdolled(target) then return end
if not (target and myHRP and hum) then return end
local tHRP = getHRP(target.Character)
if not tHRP or not tHRP.Parent then return end
local goStraight = StraightAnimations[getActiveAnimId()] == true
local startTime = tick()
local startPos = Vector3.new(myHRP.Position.X, 0, myHRP.Position.Z)
local targetPos = Vector3.new(tHRP.Position.X, 0, tHRP.Position.Z)
local behindDir = Vector3.new(tHRP.CFrame.LookVector.X, 0, tHRP.CFrame.LookVector.Z).Unit
local endPos = targetPos - behindDir * Settings.Radius
local controlPt
if not goStraight then
local mid = (startPos + endPos) / 2
local toTarget = targetPos - startPos
local flatDist = toTarget.Magnitude
local dirNorm = flatDist > 0.1 and (toTarget / flatDist) or Vector3.new(1, 0, 0)
local perp = Vector3.new(-dirNorm.Z, 0, dirNorm.X)
controlPt = mid + perp * math.max(Settings.CurveStrength, flatDist * 0.6, 8)
end
hum.AutoRotate = false
local prevCam = Camera.CameraType
Camera.CameraType = Enum.CameraType.Custom
local conn
conn = RunService.Heartbeat:Connect(function()
if not ScriptEnabled then conn:Disconnect() hum.AutoRotate = true Camera.CameraType = prevCam return end
local alpha = math.clamp((tick() - startTime) / Settings.Duration, 0, 1)
if alpha >= 1 or not tHRP.Parent then conn:Disconnect() hum.AutoRotate = true Camera.CameraType = prevCam return end
local t = 1 - (1 - alpha)^2
local t1 = 1 - t
local movePos
if goStraight then
movePos = Vector3.new(startPos.X+(endPos.X-startPos.X)*t, myHRP.Position.Y, startPos.Z+(endPos.Z-startPos.Z)*t)
else
movePos = Vector3.new((t1*t1)*startPos.X+(2*t1*t)*controlPt.X+(t*t)*endPos.X, myHRP.Position.Y, (t1*t1)*startPos.Z+(2*t1*t)*controlPt.Z+(t*t)*endPos.Z)
end
myHRP.CFrame = CFrame.new(movePos, Vector3.new(tHRP.Position.X, movePos.Y, tHRP.Position.Z))
Camera.CFrame = CFrame.new(myHRP.Position + Vector3.new(0, Settings.CamOffset, 0), tHRP.Position)
end)
end
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid", 5)
local animator = humanoid and humanoid:WaitForChild("Animator", 5)
if not animator then return end
animator.AnimationPlayed:Connect(function(track)
if not ScriptEnabled then return end
local animId = track.Animation.AnimationId
local delayTime = AnimationTriggers[animId]
if not delayTime and StraightAnimations[animId] then delayTime = 0.19 end
if delayTime then
task.delay(delayTime, function()
if humanoid.Health > 0 and ScriptEnabled then pressKey(Enum.KeyCode.Three) end
end)
end
end)
if pingVisualizerEnabled then createGhost(character) end
end
if LocalPlayer.Character then setupCharacter(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(setupCharacter)
RunService.Heartbeat:Connect(function()
local char = LocalPlayer.Character
if not char then return end
local pingMs = math.round(LocalPlayer:GetNetworkPing() * 1000)
pingDisplay.Text = pingMs .. " ms"
pingDisplay.TextColor3 = pingMs < 80 and Color3.fromRGB(80, 220, 100) or pingMs < 150 and Color3.fromRGB(255, 200, 50) or Color3.fromRGB(255, 80, 80)
if not pingVisualizerEnabled then return end
recordSnapshot(char)
local snapshot = getDelayedSnapshot()
if snapshot then applySnapshotToGhost(snapshot) end
end)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if ScriptEnabled and input.KeyCode == Enum.KeyCode.E then
pressKey(Enum.KeyCode.Three)
task.wait(0.2)
startCurveGlide()
end
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