
About this script
= = HOTEL ONLY!!! = = fan made architec i made (cheating light / green light) basically like moon light but actually useful • it highlights the correct doors green (so no dupes) • highlights keys, chests, books, switches, fuses (for the end), snares, figure btw no it isn't like the other cheats that create 500 lines on your screen (those sucks) plus this isn't ment to be a "over powered cheat" just something to help you out there are alot of overpowered cheats already no UI btw just go play the game normally and ill run in the background you would notice it + open source also
Script code
Lualocal Player = game:GetService("Players").LocalPlayer
local Rooms = workspace:WaitForChild("CurrentRooms")
--// feel free to add your own stuff to the item list just: ClassName#Name (and remember to separate vai "," to separate each item)
local ItemList = "Model#KeyObtain, Model#LiveHintBook, Model#LeverForGate, Model#ChestBox, Model#LiveBreakerPolePickup, Model#FigureRig, Model#Snare"
local CheatingLightColor = Color3.new(0, 255, 0)
local LightDirection = Enum.NormalId.Back
local RbxCreate, tinsert, tclear, tostr = Instance.new, table.insert, table.clear, tostring
local ActiveHints = {}
local function CreateHint(Parent, HintType)
if HintType == "Hint" then
local Highlight = RbxCreate("Highlight", Parent)
Highlight.FillTransparency = 1
Highlight.OutlineColor = CheatingLightColor
tinsert(ActiveHints, Highlight)
elseif HintType == "Light" then
local Bulb = RbxCreate("SpotLight", Parent)
Bulb.Color = CheatingLightColor
Bulb.Face = LightDirection
Bulb.Brightness = 5
tinsert(ActiveHints, Bulb)
end
end
Player:GetAttributeChangedSignal("CurrentRoom"):Connect(function()
local RoomID = Player:GetAttribute("CurrentRoom")
for _, hint in ActiveHints do
if hint and hint.Parent then
hint:Destroy()
end
end
tclear(ActiveHints)
local CurrentRoom = Rooms:FindFirstChild(tostr(RoomID))
if not CurrentRoom then return end
local Door = CurrentRoom:FindFirstChild("Door")
if Door then
CreateHint(Door.Door, "Light")
end
for _, Object in CurrentRoom:QueryDescendants(ItemList) do
CreateHint(Object, "Hint")
end
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