![Shindo Life [250] artwork](https://c--5203ac31-0c19-435e-800e-18803c17ddbe-prod.lovable.cloud/storage/v1/object/sign/script-media/imports/b89ff478-5f56-4d4b-8a56-a2eea32f58f0/cover-51b272c9.webp?token=eyJraWQiOiI2ODI1YTFmMS1jYjM3LTRlOTUtYjk5OC0xMDg0YzBjMzlkN2UiLCJhbGciOiJIUzUxMiJ9.eyJ1cmwiOiJzY3JpcHQtbWVkaWEvaW1wb3J0cy9iODlmZjQ3OC01ZjU2LTRkNGItOGE1Ni1hMmVlYTMyZjU4ZjAvY292ZXItNTFiMjcyYzkud2VicCIsInNjb3BlIjoiZG93bmxvYWQiLCJpYXQiOjE3OTEyMDkzMDQsImV4cCI6MTc5MTIxMjkwNH0.9MRBMYg71AF_ePY0LHWKXhAzcVvavB8jShCMfTZNKgQz5t3F4oUDqgiuQ2wDk9uI4y3-JZe6R3TI7Lh_HU4gmw)
About this script
For the script to work, you need to enable all the options. It is highly recommended for use in war, as no one will know who hit them, whereas in a 1v1 it will be very obvious but feel free to use it however you like. For more scripts like these, join my Discord server and get verified i have more scripts there that you'll like. https://discord.gg/s2t6sZGFMh
Script code
Lua--// Bendecido Silent Aim - Shindo Life 2 (Mobile Optimized & Compact UI Edition)
--// Engine: Janus & Tesavek Optimizations
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Settings = {
Enabled = true,
FOV = 120, -- Reducido por defecto para pantallas móviles
ShowFOV = true,
TeamCheck = false,
Prediction = 0.165,
TargetPart = "HumanoidRootPart",
AbilityInfRange = false,
UseWhitelist = false,
UseBlacklist = false,
Whitelist = {},
Blacklist = {}
}
local GuiVisible = true
-- Cache de funciones para 0 Lag
local getrawmetatable = getrawmetatable or get_raw_metatable
local hookmetamethod = hookmetamethod or hook_meta_method
local getnamecallmethod = getnamecallmethod or get_namecall_method
local Vector2_new = Vector2.new
local CFrame_new = CFrame.new
local math_floor = math.floor
local WorldToViewportPoint = Camera.WorldToViewportPoint
local CurrentTarget = nil
local IsDragging = false
--// GUI SETUP (COMPACTO PARA CELULAR)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Irving_MobileAim_" .. math.random(10000,99999)
ScreenGui.Parent = CoreGui
ScreenGui.ResetOnSpawn = false
-- Botón Flotante para Ocultar/Mostrar el Menú Completo en Celular
local FloatingToggleBtn = Instance.new("TextButton")
FloatingToggleBtn.Size = UDim2.new(0, 45, 0, 45)
FloatingToggleBtn.Position = UDim2.new(0.02, 0, 0.15, 0)
FloatingToggleBtn.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
FloatingToggleBtn.Text = "⚙️"
FloatingToggleBtn.TextSize = 20
FloatingToggleBtn.Parent = ScreenGui
Instance.new("UICorner", FloatingToggleBtn).CornerRadius = UDim.new(1, 0)
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 240, 0, 270)
MainFrame.Position = UDim2.new(0.15, 0, 0.2, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 22)
MainFrame.BorderSizePixel = 0
MainFrame.Visible = true
MainFrame.Parent = ScreenGui
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 8)
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 25)
Title.BackgroundColor3 = Color3.fromRGB(25, 25, 38)
Title.Text = "🔥 Irving Mobile Aim"
Title.TextColor3 = Color3.fromRGB(255, 80, 80)
Title.TextSize = 12
Title.Font = Enum.Font.GothamBold
Title.Parent = MainFrame
Instance.new("UICorner", Title).CornerRadius = UDim.new(0, 8)
local StatusLabel = Instance.new("TextLabel")
StatusLabel.Size = UDim2.new(1, -10, 0, 20)
StatusLabel.Position = UDim2.new(0, 5, 0, 30)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Estado: ✅ ACTIVADO"
StatusLabel.TextColor3 = Color3.fromRGB(0, 255, 100)
StatusLabel.TextSize = 10
StatusLabel.Font = Enum.Font.GothamBold
StatusLabel.TextXAlignment = Enum.TextXAlignment.Left
StatusLabel.Parent = MainFrame
local FOVToggle = Instance.new("TextButton")
FOVToggle.Size = UDim2.new(0.9, 0, 0, 26)
FOVToggle.Position = UDim2.new(0.05, 0, 0, 55)
FOVToggle.BackgroundColor3 = Color3.fromRGB(50, 50, 70)
FOVToggle.Text = "👁️ FOV Visible: ON"
FOVToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
FOVToggle.TextSize = 10
FOVToggle.Font = Enum.Font.GothamBold
FOVToggle.Parent = MainFrame
Instance.new("UICorner", FOVToggle).CornerRadius = UDim.new(0, 6)
local TeamToggle = Instance.new("TextButton")
TeamToggle.Size = UDim2.new(0.9, 0, 0, 26)
TeamToggle.Position = UDim2.new(0.05, 0, 0, 87)
TeamToggle.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
TeamToggle.Text = "👥 TeamCheck: OFF"
TeamToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
TeamToggle.TextSize = 10
TeamToggle.Font = Enum.Font.GothamBold
TeamToggle.Parent = MainFrame
Instance.new("UICorner", TeamToggle).CornerRadius = UDim.new(0, 6)
local InfRangeToggle = Instance.new("TextButton")
InfRangeToggle.Size = UDim2.new(0.9, 0, 0, 26)
InfRangeToggle.Position = UDim2.new(0.05, 0, 0, 119)
InfRangeToggle.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
InfRangeToggle.Text = "🌀 Skills Inf Range: OFF"
InfRangeToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
InfRangeToggle.TextSize = 10
InfRangeToggle.Font = Enum.Font.GothamBold
InfRangeToggle.Parent = MainFrame
Instance.new("UICorner", InfRangeToggle).CornerRadius = UDim.new(0, 6)
-- Botón Maestro de Encendido/Apagado Rápido en UI
local MasterToggle = Instance.new("TextButton")
MasterToggle.Size = UDim2.new(0.9, 0, 0, 32)
MasterToggle.Position = UDim2.new(0.05, 0, 0, 155)
MasterToggle.BackgroundColor3 = Color3.fromRGB(40, 120, 80)
MasterToggle.Text = "⚡ ON / OFF AIMBOT"
MasterToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
MasterToggle.TextSize = 11
MasterToggle.Font = Enum.Font.GothamBold
MasterToggle.Parent = MainFrame
Instance.new("UICorner", MasterToggle).CornerRadius = UDim.new(0, 6)
local InfoLabel = Instance.new("TextLabel")
InfoLabel.Size = UDim2.new(0.9, 0, 0, 60)
InfoLabel.Position = UDim2.new(0.05, 0, 0, 195)
InfoLabel.BackgroundTransparency = 1
InfoLabel.Text = "💡 Tip: Usa el botón ⚙️ flotante para minimizar la interfaz y evitar estorbos."
InfoLabel.TextColor3 = Color3.fromRGB(150, 150, 170)
InfoLabel.TextSize = 9
InfoLabel.Font = Enum.Font.Gotham
InfoLabel.TextWrapped = true
InfoLabel.Parent = MainFrame
-- FOV Circle
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2_new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = Settings.FOV
FOVCircle.Color = Color3.fromRGB(255, 255, 255)
FOVCircle.Thickness = 1.2
FOVCircle.Filled = false
FOVCircle.Transparency = 1
FOVCircle.Visible = Settings.ShowFOV
--// TARGET DETECTION
local function GetBestTarget()
local bestTarget = nil
local shortestDistance = Settings.FOV
-- En móviles usamos el centro de la pantalla si no hay puntero de ratón físico
local screenCenter = Vector2_new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local myChar = LocalPlayer.Character
local myTeam = LocalPlayer.Team
if not myChar then return nil end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
if Settings.UseWhitelist and not Settings.Whitelist[player.Name] then continue end
if Settings.UseBlacklist and Settings.Blacklist[player.Name] then continue end
if Settings.TeamCheck and player.Team and myTeam and player.Team == myTeam then continue end
local char = player.Character
local hum = char:FindFirstChild("Humanoid")
local root = char:FindFirstChild(Settings.TargetPart)
if hum and root and hum.Health > 0 then
local screenPos, onScreen = WorldToViewportPoint(Camera, root.Position)
if onScreen then
local dist = (Vector2_new(screenPos.X, screenPos.Y) - screenCenter).Magnitude
if dist < shortestDistance then
shortestDistance = dist
bestTarget = {
Player = player,
Root = root,
Position = root.Position,
Velocity = root.AssemblyLinearVelocity,
Distance = dist
}
end
end
end
end
end
return bestTarget
end
--// BACKGROUND LOOPS
task.spawn(function()
while true do
CurrentTarget = Settings.Enabled and GetBestTarget() or nil
task.wait(0.05)
end
end)
RunService.RenderStepped:Connect(function()
if Settings.ShowFOV and GuiVisible then
FOVCircle.Position = Vector2_new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
end
end)
--// __NAMECALL NETWORK INTERCEPTION HOOK
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
if not Settings.Enabled or not CurrentTarget then
return oldNamecall(self, ...)
end
local method = getnamecallmethod()
local args = {...}
if Settings.AbilityInfRange and (method == "Raycast" or method == "raycast") then
local origin = args[1]
local targetPos = CurrentTarget.Root.Position + (CurrentTarget.Velocity * Settings.Prediction)
args[2] = (targetPos - origin).Unit * 4.999999721059845e+27
return oldNamecall(self, unpack(args))
end
if method == "FireServer" or method == "fireServer" or method == "InvokeServer" then
local modified = false
local predictedLocation = CurrentTarget.Root.Position + (CurrentTarget.Velocity * Settings.Prediction)
for i, arg in pairs(args) do
if typeof(arg) == "Vector3" then
args[i] = predictedLocation
modified = true
elseif typeof(arg) == "CFrame" then
if Settings.AbilityInfRange then
args[i] = CFrame_new(predictedLocation)
else
args[i] = CFrame_new(LocalPlayer.Character.Head.Position, predictedLocation)
end
modified = true
elseif type(arg) == "table" then
for k, v in pairs(arg) do
if typeof(v) == "Vector3" then
arg[k] = predictedLocation
modified = true
elseif typeof(v) == "CFrame" then
if Settings.AbilityInfRange then
arg[k] = CFrame_new(predictedLocation)
else
arg[k] = CFrame_new(LocalPlayer.Character.Head.Position, predictedLocation)
end
modified = true
end
end
end
end
if modified then
return oldNamecall(self, unpack(args))
end
end
return oldNamecall(self, ...)
end)
--// UI INTERACTIONS & TOUCH EVENTS
FloatingToggleBtn.MouseButton1Click:Connect(function()
GuiVisible = not GuiVisible
MainFrame.Visible = GuiVisible
FOVCircle.Visible = Settings.Enabled and Settings.ShowFOV and GuiVisible
FloatingToggleBtn.BackgroundColor3 = GuiVisible and Color3.fromRGB(20, 20, 30) or Color3.fromRGB(120, 40, 40)
end)
MasterToggle.MouseButton1Click:Connect(function()
Settings.Enabled = not Settings.Enabled
StatusLabel.Text = Settings.Enabled and "Estado: ✅ ACTIVADO" or "Estado: ❌ DESACTIVADO"
StatusLabel.TextColor3 = Settings.Enabled and Color3.fromRGB(0, 255, 100) or Color3.fromRGB(255, 50, 50)
MasterToggle.BackgroundColor3 = Settings.Enabled and Color3.fromRGB(40, 120, 80) or Color3.fromRGB(150, 50, 50)
FOVCircle.Visible = Settings.Enabled and Settings.ShowFOV and GuiVisible
end)
FOVToggle.MouseButton1Click:Connect(function()
Settings.ShowFOV = not Settings.ShowFOV
FOVCircle.Visible = Settings.ShowFOV and GuiVisible and Settings.Enabled
FOVToggle.Text = Settings.ShowFOV and "👁️ FOV Visible: ON" or "👁️ FOV Visible: OFF"
FOVToggle.BackgroundColor3 = Settings.ShowFOV and Color3.fromRGB(50, 50, 70) or Color3.fromRGB(70, 40, 40)
end)
TeamToggle.MouseButton1Click:Connect(function()
Settings.TeamCheck = not Settings.TeamCheck
TeamToggle.Text = Settings.TeamCheck and "👥 TeamCheck: ON" or "👥 TeamCheck: OFF"
TeamToggle.BackgroundColor3 = Settings.TeamCheck and Color3.fromRGB(40, 120, 80) or Color3.fromRGB(150, 50, 50)
end)
InfRangeToggle.MouseButton1Click:Connect(function()
Settings.AbilityInfRange = not Settings.AbilityInfRange
InfRangeToggle.Text = Settings.AbilityInfRange and "🌀 Skills Inf Range: ON" or "🌀 Skills Inf Range: OFF"
InfRangeToggle.BackgroundColor3 = Settings.AbilityInfRange and Color3.fromRGB(40, 120, 80) or Color3.fromRGB(150, 50, 50)
end)
-- Arrastre Táctil para el MainFrame (Móvil Friendly)
local dragging, dragInput, dragStart, startPos
Title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
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