
Universal / Multi-Game HubHub
Universal Mouse Unlocker
by Bloxive ImportsAbout this script
A lightweight, strictly keyless universal mouse unlocker utility. Press 'V' to seamlessly free your cursor from the center of the screen. Features built-in UI selection clearing to permanently fix crosshair cursor glitches, and includes an automatic state-reset upon character death. Perfect for FPS games. 🎥 Showcase Video: https://youtu.be/Q41XK8OKtwc
Universal / Multi-Game Hub
Works across many Roblox games.
Script code
Lua-- [[ CONFIGURATION ]]
local TOGGLE_KEY = Enum.KeyCode.V
local PANIC_KEY = Enum.KeyCode.End
local AUTO_OFF_MINUTES = 10
-- [[ CORE SERVICES ]]
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui", 5)
local uniqueTag = "TrueRightClickUnlocker_v105"
local bindName = "MouseUnlockerPriorityLoop_v105"
-- [[ 1. MEMORY & TELEPORT CLEANUP ]]
local function globalCleanup()
pcall(function() RunService:UnbindFromRenderStep(bindName) end)
for _, obj in pairs(CoreGui:GetChildren()) do
if obj:GetAttribute(uniqueTag) or obj.Name == "InternalMouseControlMax" then
pcall(function() obj:Destroy() end)
end
end
if playerGui then
for _, obj in pairs(playerGui:GetChildren()) do
if obj:GetAttribute(uniqueTag) or obj.Name == "InternalMouseControlMax" then
pcall(function() obj:Destroy() end)
end
end
end
end
globalCleanup()
-- [[ 2. UI CONTAINER ]]
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "InternalMouseControlMax"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui:SetAttribute(uniqueTag, true)
local parentSuccess = pcall(function() screenGui.Parent = CoreGui end)
if not parentSuccess and playerGui then screenGui.Parent = playerGui end
local toggleBtn = Instance.new("TextButton")
toggleBtn.Name = "MaxOverride"
toggleBtn.Size = UDim2.new(0, 0, 0, 0)
toggleBtn.BackgroundTransparency = 1
toggleBtn.Text = ""
toggleBtn.Modal = false
toggleBtn.Parent = screenGui
-- [[ 3. SMART CAMERA & SHIFT-LOCK PROFILER ]]
local function isFirstPerson()
local cam = workspace.CurrentCamera
if not cam then return false end
if player.CameraMode == Enum.CameraMode.LockFirstPerson then return true end
local char = player.Character
if not char then return false end
local trackingPart = char:FindFirstChild("Head")
or char:FindFirstChild("HumanoidRootPart")
or char.PrimaryPart
if trackingPart then
local distance = (cam.CFrame.Position - trackingPart.Position).Magnitude
return distance <= 2.2
end
return false
end
-- [[ 4. PRIORITY RENDER LOOP ]]
local rightMouseDown = false
local startTime = os.time()
local function priorityFrameUpdate()
if (os.time() - startTime) >= (AUTO_OFF_MINUTES * 60) then
toggleBtn.Modal = false
pcall(function() RunService:UnbindFromRenderStep(bindName) end)
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
return
end
if toggleBtn.Modal and not isFirstPerson() then
toggleBtn.Modal = false
pcall(function() RunService:UnbindFromRenderStep(bindName) end)
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
return
end
if toggleBtn.Modal then
if rightMouseDown then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
else
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
end
end
-- [[ 5. HARDENED EVENT LISTENERS ]]
local connections = {}
local function terminateSystem()
toggleBtn.Modal = false
globalCleanup()
for _, conn in pairs(connections) do
if conn then conn:Disconnect() end
end
table.clear(connections)
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
table.insert(connections, UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == TOGGLE_KEY then
if not isFirstPerson() then return end
toggleBtn.Modal = not toggleBtn.Modal
if toggleBtn.Modal then
UserInputService.MouseIconEnabled = true
startTime = os.time()
RunService:BindToRenderStep(bindName, Enum.RenderPriority.Camera.Value + 1, priorityFrameUpdate)
else
pcall(function() RunService:UnbindFromRenderStep(bindName) end)
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
end
elseif input.KeyCode == PANIC_KEY then
terminateSystem()
end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
rightMouseDown = true
end
end))
table.insert(connections, UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
rightMouseDown = false
end
end))
table.insert(connections, UserInputService.WindowFocusReleased:Connect(function()
rightMouseDown = false
end))More for you

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